Examining Aggression as Probable Ramification of Playing PUBG among Pakistani Players
Keywords:
PUBG Play, , Violent Video Games, Aggressive BehaviourAbstract
The fact that most video games have aggressive features has been one of the main criticisms levelled against gaming time and again. This has led a lot of people to claim that this might be terrible for people who play these kinds of games. Among others, PUBG Game is under heavy criticism. This study sought to understand how playing PUBG game affects Pakistani Players’ aggressive behaviour. A survey method using the snowball sampling technique was used, in which self-rated responses of 1000 players (male and female) were obtained. The study's findings showed that the majority of PUBG players are heavy users. The level of aggression among male and female users is also identified. On both the genders male and female players' aggression, a positive significant connection was found at (0.05). The study makes the following recommendation, among others: 1. Making a policy for limiting time in playing PUBG and 2. Creating awareness among users about probable risks associated with playing the game.
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Copyright (c) 2022 Journal of Peace, Development and Communication (JPDC) is an open access journal , which means that all articles are available on the internet to all users immediately upon publication. Non-commercial and commercial use and distribution in any medium is permitted, provided the author and the journal are properly credited.
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